Some are straightforward, such as the one-off ability to manually enter concealment during the mission, or the presence of the new enemy type The Lost, in addition to regular enemies. These SITREPs are variables that impact your experience on the ground and can affect things for better or for worse.įor example, it may be that intel points to local resistance fighters in the area who can be contacted to provide support, or a higher concentration of robotic enemies than might usually be found. Throughout your XCOM 2 campaign you're now going to see Situation Reports for many of your missions. Nor will previously unrevealed enemy groups show up before you move, but the benefits of this one small addition are nonetheless great indeed. There are some limitations, such as static objectives like workstations and terminals not being shown by the target preview. Forewarned is forearmed and getting a heads-up on what you'll see from a new position before you've moved there is huge. No more whiffed flanking manoeuvres or line-of-sight-fails as you try to eliminate that final Sectoid before it mind controls your final soldier on the final turn of a timed mission. Selecting a soldier out in the field, putting the cursor anywhere within their movement range and holding Left-Alt on your PC keyboard will inform you of what known enemy threats you'll be able to see once you move there. What's new in XCOM 2 War of the Chosen?Īs well as the above, there are many new features that change the way you fight on the battlefield, approach missions and handle your troops.įor all of its flashy new aliens, tech, systems and scenarios, this is one quality of life improvement that new and existing XCOM commanders will benefit from the most.
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